Glory of heracles who is the real heracles




















Never drink the water of the river Lethe! Lethe is the river of forgetting! Never drink it's water! Cross the river and return here! To this capital of wisdom and knowledge, Atlantis!! Back to Atlantis where your bodies are waiting!

That is the beginning of eternity!! He's an immortal. Makes it seem a little unfair for your main character to be unable to be killed, right? But that's the storyline hook here, and you follow along with the indestructible soldier as he marches through the worlds of ancient myth to find the gods and get some answers about his past.

The maximum party sized is increased by one, though, so you end up with a fighting force of five. Oddly, the game included a few visual quirks that seem a bit out of place -- there's a stone column border displayed around the edge of the screen at all times, framing out the action, and the battle sequences took images of your heroes out of view again in favor of an all-text, window-heavy array of options.

Background graphics finally made the cut during battles, though, at last replacing the all-black backgrounds from the NES adventures. That's a long time. The Gods were silent indeed. The Snap Story is a gaiden installment in the saga, not usually counted as one of the core games -- so it didn't get a numeral appended to its name.

You set off on an adventure, you wandered the overworld, you got involved in random, turn-based battles. All very good and standard stuff -- in America, we saw similar games to this released as the Final Fantasy Legend series. The storyline did offer something a little different, though, in that Heracles was once again the main character here. The game opened with the legendary hero approaching the throne of Zeus up in Heaven, whereupon the mighty God of Thunder dispatched our favorite heavyweight to the Earth -- and Heracles obliged, by literally jumping down to the planet's surface from miles up in the sky.

Talk about hardcore -- Heracles goes skydiving without a parachute. And they succeeded. Heracles no Eiko IV was a stunning and dynamic design, made particularly impressive by its increased emphasis on visual effects.

A running theme in the series through its first several games was that it wasn't all that pretty to look at -- the first game was duller visually than Dragon Quest, which came out a year before it; the second game was still plagued by such artifacts as all-black backgrounds in battles; the Game Boy game recycled art from the Famicom.

Excellent use of Mode 7 was its marquee, as the overworld map screens faded off into a rolling, scrolling horizon like contemporary Super releases like Axelay or Final Fantasy VI.

The Mode 7 wasn't just for the map, though, as its use was also employed in battle -- 2D enemy sprites were overlaid on top of the pseudo-3D backgrounds, and a camera-panning effect that shifting the viewpoint from left to right gave each encounter a sense of depth. Your heroes were once again absent visually, but their info windows were moved back down to the bottom of the screen to better match the perspective of where their sword strikes and arrows were coming from. Heracles wasn't the hero in this one, as the main man in IV was a fellow whose spirit has been forcibly separated from his body -- kind of like Zelda in the recent release of The Legend of Zelda: Spirit Tracks.

And, like Zelda, the hero here takes advantage of his incorporeal form to fly into and possess the bodies of others, taking temporary command of them as needed throughout the adventure. This reworking of the Super Famicom classic arrived for download on mobile phone platforms overseas, and was a collaboration between well-known mobile developer G-Mode and Paon Corporation , the company that retained the rights to the Glory of Heracles intellectual property after Data East declared bankruptcy in What's even more interesting, though, is the timing of this release -- it came out after the new DS game in Japan, which might indicate that there's enough renewed interest in the franchise that it could keep on going beyond this new sequel.

Not end up as a one-shot DS revival, in other words. And who knows? Will it happen? No idea. But we've seen stranger things. Finally, the all-new DS sequel this whole article's been building to. You won't have to have any familiarity with prior games' storylines to jump into this one, as, conveniently, you'll once again start off the adventure as a hero with amnesia.

Lots of memory loss back in ancient Greece, you know? Somebody should look into that. I got my hands on the playable demo of Glory of Heracles at the E3 trade show, and wrote up my impressions of the game there -- you can click here to jump to the preview I wrote based on that experience.

I was particularly interested in a couple of enhancements made to the battle system when compared to older Heracles games, like the Overkill mechanic -- which refunds your character in magic points if you go wild and do way too much gratuitous damage to destroy your enemies. Of immediate interest to gamers that might have already played this game's Japanese edition, though, will be a key improvement made for this American release -- the battle speed has been increased significantly.

In the fourth game, you well, get your body back. Bet you didn't see THAT coming! It's pretty Badass and is likely a slight nod to Golden Sun. In the DS game, they're just along for the ride and are in no real danger. Often times, they're even at a higher level then you and have skills you can't get barring cheating you also can't mess with their equipment anyway Well, no, those are more like a Guest Star Party Member type really.

NPCs like Piazza never help in battle. Extra Turn : Variations of this are in the DS game through a number of skills that let your allies attack outside of their turns. Enemies and bosses get skill and non-skill based versions of this. Fan Translation : The '80s-to-'90s games were not localized when they were current. However, as January , there are fan translation patches for the first three numbered entries in the series the two NES games, one of the SNES games , as well as a Gameboy spinoff called Snap Story.

Furthermore, fans made their own patch for the DS game before it was confirmed for localization. Fight Woosh : There's the normal version and a red variant. The red one features tougher battles, which are likely to kill you if you aren't careful early on. Later, when you're much stronger, they're more like medium-risk Metal Slime fights. Forced Tutorial : Used to the point of ridiculousness in the DS version. The game interrupts you constantly to tell you what Standard Status Effects are, even though any Japanese kid with even a passing knowledge of Dragon Quest should know how RPG mechanics work.

Though you don't have to sit through lengthy explanations. Tap B and move on. He noted in interviews that he wanted a very old-school kind of story for Go H 5 , and the series itself is quite classic in nature.

Essentially, he's killing off all of that stuff he had rather mixed feelings for from Square in the form of the characters. This may just be WMG, but it's still food for thought. A less tinfoil hat example again involves the Take That. If that reference wasn't intentional, given the story context and ending, then that was one serious case of chance working in the right way to foreshadow the hero's identity. This is named after Mithridates VI of Pontus, who was said to have built up an immunity to poisons.

Glass Cannon : Eris in the DS game. Her Intelligence is high, and her Strength isn't anything to sneeze at, but she can't take a hit worth a damn without some good armor. She's also fairly slow. Good Morning, Crono : Seems to happen in the third game Greek Mythology : Gyeah, boyee!

Expect to kill most of the big names from the old myths in the DS game. Including some damn obscure ones. Both are party members named by the player. Magic Knight : Axios in the DS game. You and Heracles could be, but The main character is more like the Jack of All Stats , as his stats are pretty good, but never the best. And he doesn't really specialize in magic.

He's the only one who naturally learns Powtesma though. Mysterious Waif : Eris from the DS game. She's also pretty sarcastic to people around her From the second cycle onwards, you can set up upgrades, such as Double Cash among other unknowns No Export for You : Until the DS game, the only way to have played the series in English was with fan translations of 2 and 3. Sadly, it looks like the cellphone remix of 3 is not coming overseas either. One Steve Limit : Averted: there's no less than 3 characters that call themselves Heracles, 2 of them being playable characters.

For convinence's sake, the first one is a Silent Protagonist and goes by??? However it IS a cause of concern for Leucos when you find out the Crasis' functions though Our Fairies Are Different : "Nymph" basically means "fairy" in these games' version of Greek mythology. Physical God : It would be natural to see in a series like this.

The Fog of Ages : Glory of Heracles III is the earliest known videogame to feature a protagonist who is an immortal suffering from amnesia.



0コメント

  • 1000 / 1000