A custom renderer can now be added to each application project to customize the native map controls. It is optional to provide a custom renderer in each platform project. If a custom renderer isn't registered, then the default renderer for the control's base class will be used. The following diagram illustrates the responsibilities of each project in the sample application, along with the relationships between them:.
The CustomMap control is rendered by platform-specific renderer classes, which derive from the MapRenderer class for each platform. This results in each CustomMap control being rendered with platform-specific controls, as shown in the following screenshots:. Forms custom map is created to render the corresponding native control. These properties represent the Xamarin.
Forms element that the renderer was attached to, and the Xamarin. Forms element that the renderer is attached to, respectively. In the sample application the OldElement property will be null and the NewElement property will contain a reference to the CustomMap instance.
An overridden version of the OnElementChanged method, in each platform-specific renderer class, is the place to perform the native control customization. A typed reference to the native control being used on the platform can be accessed through the Control property. In addition, a reference to the Xamarin. Forms control that's being rendered can be obtained through the Element property. Care must be taken when subscribing to event handlers in the OnElementChanged method, as demonstrated in the following code example:.
The native control should be configured and event handlers subscribed to only when the custom renderer is attached to a new Xamarin. Forms element. Similarly, any event handlers that were subscribed to should be unsubscribed from only when the element that the renderer is attached to changes. Adopting this approach will help to create a custom renderer that doesn't suffer from memory leaks. Each custom renderer class is decorated with an ExportRenderer attribute that registers the renderer with Xamarin.
The attribute takes two parameters — the type name of the Xamarin. Forms custom control being rendered, and the type name of the custom renderer. The assembly prefix to the attribute specifies that the attribute applies to the entire assembly. The following sections discuss the implementation of each platform-specific custom renderer class. On iOS the pin is called an annotation , and can be either a custom image or a system-defined pin of various colors.
Annotations can optionally show a callout , which is displayed in response to the user selecting the annotation. The callout displays the Label and Address properties of the Pin instance, with optional left and right accessory views. In the screenshot above, the left accessory view is the image of a monkey, with the right accessory view being the Information button. The OnElementChanged method performs the following configuration of the MKMapView instance, provided that the custom renderer is attached to a new Xamarin.
Forms element:. This is unsafe. Using raw pointers is fine unchecked , because whoever attempts to use the raw pointer will need to use an unsafe block, taking responsibility for ensuring that the pointer is indeed valid.
Easiest way at the shell: pass the command line option -V twice to print info about the build. It seems this is a new feature and is missing in Python 2. I'm not sure why you're getting nil values from your markers array especially for annotation.
However, I don't recommend storing a reference to the annotation view like that. The viewForAnnotation delegate method can get called by the map view any time it thinks it's necessary and the view object could change from one call to the next.
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